Throughout the regular season, your roster is designed within the following parameters:
(1) Minimum Size: 12
(2) Maximum Size: 15
(3) International Stashes: Unlimited. See below.
(4) 2-way Players: It’s complicated. See below.
If you drafted a rookie or have a player on your roster that is currently in Europe, the salary for that player DOES NOT count against your salary points. That player also does not count towards the 15 max roster size. These players will still have a value of (1) on the salary scale and as thus can be traded with that value.
This rule can only be applied to players who have been drafted into the NBA. You cannot sign a foreign player and stash him before he’s been drafted by an NBA team.
Two roster spots will be designated for 2-way contract players (to be displayed on roster page below regular roster) – henceforth referred to as “The Motley Crewman”, in reference to the 1stdude signed to such an NBA contract, Johnathon Motley.
The Motley Crewman will not count against the DTNBA team’s salary or their roster *while they are in their 2-way slot*.
The Motley Crewman can be called up to the DTNBA team’s active roster when they are called up to an NBA roster (and if inactive for 5 days loses that status and must go back down to the 2-way slot). They are not required to be called up and the DTNBA GM has the option.
If a DTNBA team decides to call up The Motley Crewman to their active roster but are already at 15 players, they need to cut a player in order to stay at the roster limit.
If The Motley Crewman signs a 2-way deal this year and next year goes overseas, he loses his designation and either gets dropped or is inactive. If The Motley Crewman at any point signs a guaranteed or partially-guaranteed deal, he loses his 2-way status. The DTNBA team then has a week to decide if they want to retain The Motley Crewman or release him.
The Motley Crewman needs to have played 75 NBA minutes to be eligible for a DTNBA Depth Chart.
The Motley Crewman will be limited to 30 DTNBA games, IOT reflect the NBA’s similar restriction on them (NBA limits at 45 days).
The Motley Crewman will not be eligible for the DTNBA playoffs. The NBA’s policy on real-life The Motley Crewman’s playoff status is hard to determine right now. If at some point the NBA determines that real-life The Motley Crewman can be used in playoffs, DTNBA will abide by the same ruling.
This link should contain the most updated information: https://www.hoopsrumors.com/2017/04/hoops-rumors-glossary-two-way-contracts.html
The Depth Chart
Each team can submit up to a maximum of 12 players and a minimum of 8 to be part of their rotation or Depth Chart (DC). Only healthy players and those playing in the NBA are eligible. If you have a player that is considered to be injured, suspended, playing internationally or in the D-league, that player is not eligible to be in your current DTNBA rotation.
Rotation can be set up in a format such as the following. If you cannot reach this, Dan the Scrub Turner (DST) will be inserted into your lineup. See below for DST details.
PG – 1st Option / 2nd Option / 3rd Option
SG – 1st Option / 2nd Option / 3rd Option
SF – 1st Option / 2nd Option / 3rd Option
PF – 1st Option / 2nd Option / 3rd Option
C – 1st Option / 2nd Option / 3rd Option
Note 1: A player can play multiple positions (ex. Tom Gugliotta could be the 1st option at PF, but also the 2nd option at C). Each GM should mix and match their rotations to determine the general minute distribution that a player can get in any configuration.
Note 2: If a player made the previous year’s All-Star team, that player must be inserted into the Depth Chart.
The Dan (the Scrub) Turner
Dan Turner was the original creator of this league; we are eternally indebted to him. He is long gone, but his memory lives on in the form of Dan the Scrub Turner. If you cannot field the minimum 7 healthy players, DST will be inserted into your lineup by the Commissioner. DST’s rankings are rated as 0 and his turnover ranking is 100 for contending teams and 100 and 0 for teams in search of lottery ping pong balls. DST is not designed to help your team no matter which direction you’re headed in.
The maximum amount of games that DST can play for you is 3 games. If a GM does not make a corresponding move to address the minimum amount of healthy players (activating a healthy player, trade or FA signing), the Commissioner at his own discretion will make a roster move for that team by cutting and signing a player of his choice.
It is important to note that all players have an associated salary cap value that may factor into your decision to draft them. Salary cap figures are based on a player’s annual salary and falls within a range of 1 to 8 and is calculated as outlined below. All 30 teams are subject to a salary cap, which currently stands at 32 points.
$0 – 5 Million – 1
$5 mil – 10 mil – 2
10 mil – 15 mil – 3
15 mil – 20 mil – 4
20 mil – 25 mil – 5
25 mil – 30 mil – 6
30 mil – 35 mil – 7
35 mil – 40 mil – 8
Injuries go hand in hand with the real NBA. If a player pulls a hammy and is out for 3 weeks, then you have to take him out of you active DC until he come back to the real NBA. Generally if a player is reported on rotoworld.com to miss more than 1 week, we declare him as injured in the DTNBA. If it’s a game-by-game basis, we wait until that player has missed 5 straight games in the real NBA. Our schedule doesn’t line up with the real NBA, so sometimes your injured player might miss 3 weeks, but your DTNBA might only play 4 or 5 times during that time in the sim.
The playoff rosters are to be set the same as the regular season Depth Chart. The only exceptions are related to injuries. If a player is ruled as out for the season including playoffs, he is still eligible to play in the DTNBA playoffs if he played in 60+ regular season NBA games.
If a player has been hurt most of the season but was able to return in time to play in his team before the beginning of the playoffs in the NBA then he is also eligible to play in the DTNBA playoffs.
D-Rose Rule: This states that any player that ended the regular season injured and played less than 20 games the previous season will be updated every month just like a rookie or DNP last year. This designation must happen before the season starts and every team has the option to designate one player under this rule.
Temporary Injury Exemption: A GM will be allowed to sign a temporary free agent; think of it like a 10 day contract if the team falls within the following guidelines: (a) the team has 3 or more currently injured players; (b) the team cannot field 8 active players because of these 3+ injuries; and (c) the team is not at the maximum allowed roster size of 15 (you will not be able to take advantage of this if your roster is full). Keep in mind that if you are taking advantage of this rule, you will have to drop the temp player when the injured player(s) return.
The Hayward Rule: Remember when Gordon and Brad Stevens got like 3 inches away from upsetting Duke in 2010? And then they reunite years later in Boston with high hopes and BAM. A devastating ankle injury to end the year.
This rule states that a team is allotted a “Player Injury Exemption” if a player on their roster has been deemed out for the season and has less than 20 games played in that NBA season. That Exemption Player will not count against the roster or cap. There is currently no limit on how many players this applies to.